Ever downward we go! Originally written for the #gbjam (GameBoy Jam 4)!

Ever Downward is a light-hearted roguelike inspired by the look and feel of the early Zelda series, and the semi-turn-based combat system of Parasite Eve. Levels and items are procedurally generated and are only marginally balanced.

(NOTE: This is the post-jam version. It contains fixes and new content. To play the original jam version check out its Game Jolt page.)

Descend deeper and deeper into the Underground Facility and fight through all sorts of nasties. All with the help of randomly generated weaponry, of course!

'Z' and the arrow keys to play!

Thank you for playing! If you have feedback, ping me on Twitter (@noffle) or send me an email (stephen.whitmore [gmail])!


Ever Downward was designed and developed by Stephen Whitmore (@noffle).

The two musical pieces are the work of Liam Gallagher, a composer and bassist working out of Toronto. Find him at www.theliamgallagher.com, follow him @LiamGiiV, and support his work at www.patreon.com/liamgallagher,

Published Aug 20, 2015
Release date Aug 18, 2015
AuthorStephen Whitmore
TagsGame Boy, Procedural Generation, Roguelike, Turn-based
Average sessionA few minutes

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